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Dungeons 4 Update 1.11

  • 2 days ago
  • 1 min read

Adepts of Evil, the Ultimate Evil greets you!


Today we have released Update 1.11 for Dungeons 4 on Steam, Epic, the Microsoft Store, GOG, PlayStation 5 and Xbox Series X|S. The update for Nintendo Switch will follow later.


This update 1.11 adds Day/Night cycle to skirmish maps and an option to activate the Dark Elves on them. It also includes a few fixes and minor UI adjustments.

 

For more details, please check out the full changelog below.

 

Insert evil laughter here

Hahahaha…*cough*

A final tremor of power, evil will always prevail…


Changes Update 1.11:

 

Additions:

  • Added an option to be able to reset the campaign progress and Thalya’s Skills (go the extras within the main menu then select “Reset game progress”).

  • Added the Day/Night cycle to skirmish maps that have the option to “Activate the Dark Elves”.


Fixes:

  • Adjusted the spawn rate of perk potions.

  • Added the option to collect multiple perk potions at the same time with the Hand of Terror.

  • Fixed imprisoned Manavores moving outside the Kennel after loading a save game.

  • Fixed visual issues with Thalya and Yaina’s beam in the skirmish mission “The Storming of Dollaran”.


UI:

  • Fixed an issue where the kennel room would show a conversion chance above 100%.

  • It is now possible to cycle through perk potions while holding multiple at once with the Hand of Terror.


Localization:

Fixed several voice line issues.

 

Custom Maps:

  • [Custom Maps only] Fixed an issue where anger was not resetting if a “need without anger generation” is at 100%.

  • [Custom Maps only] Fixed needs without anger generation preventing other needs from rising when at a 100%.



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