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Commandos: Origins | Update 1.7

Jul 1
2 min read

Commandos,


We have just released Update 1.7 for Commandos: Origins for all available platforms.

This update improves performance (notably viewcone-related via a new Graphics API option), fixes multiple gameplay and AI issues, and resolves various localization and UI bugs.

 

For more details, please check out the full changelog below.



Performance

  • Added a new "Graphics API" option in Video Settings.

    • Players experiencing performance drops when activating viewcones (especially on AMD GPUs) can now switch to DirectX 12 to improve framerate.

 

 

Enemy Behavior

  • Fixed an issue where knocked-out AI would remain prone after loading a save.

  • Fixed an issue where enemies failed to detect the player inside a full viewcone near the rifle clue in Operation Vulpes.

  • Fixed an issue where the radio signal was not visually restored after loading.

 

Additional Fixes

  • Fixed an issue where cutscene dialogue and audio did not trigger if a global alarm had already been activated.

  • Fixed an issue where AI lights did not function correctly in Operation Vulpes.

  • Fixed an issue where the knife kill stat was counted twice on the mission overview screen.

  • Fixed an issue where disguise highlighting would reset after loading.

  • Fixed camera glitches in Command Mode.

  • [“No Man Left Behind” DLC] Fixed a tree culling issue after loading saves.

  • Fixed an issue where players could not navigate to the "Open Shop" button in the DLC ad window using a gamepad.

 

Localization

  • Fixed an issue where Sniper dialogue cut off and overlapped during the objective (Locate Agent Wake) in Operation Vulpes.

  • Corrected typos and grammatical errors in the "Undercover Agents" collectible during Operation Rooster.

  • Corrected an error in the Polish translation where "water tank" was incorrectly translated as "war tank".

  • [“No Man Left Behind” DLC] Fixed inconsistent naming of Sapper and Sniper in the Japanese localization.



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