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Commandos: Origins | Update 1.6

  • 22 hours ago
  • 2 min read

Commandos, 


We have just released Update 1.6 for Commandos: Origins for all available platforms.

This update introduces a new Story Mode difficulty, improves overall balance, and delivers a wide range of fixes across AI, multiplayer, and core gameplay systems.


For more details, please check out the full changelog below.


Changelog Update 1.6


Story Mode (New Difficulty)

We’ve added a new Story Mode difficulty to let players experience the campaign and DLC missions without getting stuck on challenging encounters.

  • More ammunition and ability charges

  • Designed for a smoother, story-focused experience

  • Also allows experimenting with equipment normally gated behind pickups

 

Bonus Achievement

A Soldier’s Best Tool Since 1939

  • Eliminate 3 enemies at once using an explosive barrel

 

Global Balancing Changes

Enemies

  • Enemy health now varies based on unit type and difficulty

  • Normal soldiers and workers are more vulnerable on higher difficulties

  • High-ranking officers are tougher on lower difficulties

  • Added a short delay before enemies raise the alarm after spotting a commando

Vehicles

  • Reduced damage when vehicles collide with obstacles at low speed

  • Explosive trucks are now more durable

  • Explosive truck canisters now behave like standard explosive barrels

  • SMGs and pistols deal more damage to vehicles

Weapons & Abilities

  • Increased range of the M1911 pistol

  • Luger pistol: reduced ammo on higher difficulties, but can eliminate enemies in one shot

  • AT grenade: increased damage to vehicles and larger effective range

  • Landmines: larger trigger radius and reduced noise

  • Ammo and ability charges rebalanced across all difficulties

 

Bug Fixes

Command Mode

  • Fixed issues where commands were not executed correctly

  • Fixed Sniper Double Kill failures when using Command Mode

  • Improved reliability of movement to execution positions

Multiplayer & Co-op

  • Fixed an issue where enemies could stand up incorrectly

  • Fixed multiple pointer placement issues

  • Improved pointer accuracy on moving targets

AI & Enemy Behavior

  • Fixed inconsistencies in enemy behavior before and after loading

  • Fixed AI routines not executing correctly in certain situations

General Fixes & Improvements

  • AI lights now properly reveal the player

  • Sound Decoy can now be used from climbable positions

  • Players are no longer detected while on climbables

  • Fixed several AI sliding / stuttering issues

  • Fixed vehicle kills not counting toward stats

  • Improved minimap responsiveness

  • Minor UI and stat screen improvements

UI & Misc

  • DLC window now features a “Shop” button

  • Added tutorial clarification in the Harbour mission (Marine objective)

Two anime characters, one seated and one reclined.

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